Telling Our Story Bennett, Charlie; Doshi, Ameet; Hagenmaier, Wendy; Rascoe, Fred Interview portion nterview portion of Lost in the Stacks episode 297, broadcast Mar 25, 2016. Features interview with Jason Wright, Communications Manager at the Georgia Tech Library.
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Home » Archives for mars 2016
jeudi 31 mars 2016
Telling Our Story
vendredi 25 mars 2016
Start, Stop, Begin Again
Start, Stop, Begin Again Thorington, Helen This talk is in two parts. The first part is about my journey toward a career in sound and radio production – a journey of many years full of related and unrelated starts, stops, and fresh beginnings. The second part is about the founding of New American Radio, a series of half hour radio programs by American artists that aired on the National Public Radio network from 1989-1998, and about the founding of Turbulence.org, where over the past 20 years, over 300 new media works have been commissioned. I plan to discuss a few of the works from Turbulence’s earlier years and show the movement away from familiar art forms -- literary and musical – and on toward a networked practice. The vulnerability of creative work in the digital medium is noted. In recognition of the longer life span of works in print, I had planned to call this talk: Why I Am Going to Write a Book. Presented at the 2nd Web Audio Conference (WAC), April 4-6, 2016, Atlanta, Georgia.
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Brave New World – Experiences in Next Generation Audio Broadcasting
Brave New World – Experiences in Next Generation Audio Broadcasting Melchior, Frank The Internet has had a huge impact on the way we live our lives and the level of impact on the broadcast industry is no different. Our audiences now fully expect access to content on demand. They may browse the web while watching programmes. Smartphones and tablets are more and more often the go-to devices for all online activities. In the last decade broadcasters have made countless changes to accommodate this new environment. The introduction and success of BBC iPlayer is just one example. As the Internet continues to influence all aspects of society, its importance to the future of the BBC is paramount. BBC R&D’s vision for the future of broadcasting, content is produced and broadcast over Internet Protocol (IP). Using IP to create and deliver content, we envisage a world where we can offer media experiences that are very different to those of today. These experiences will enable increasingly immersive experiences that are more: • Personal – know and understand the requirements of individuals and change the experience accordingly. • Adaptive – recognise the device being used and adapt to give the best experience in real time, regardless of the manufacturer. • Dynamic and responsive – respond to the needs of the audience in terms of length, depth of interest, location, preferences, lifestyle and age. • Interactive - the audience can select specific areas of content to focus on and in some instances create and upload their own associated content. BBC R&D has already started to deliver this vision and the standards, capabilities and tools to enable it. Much of this work builds on the characteristics of IP that allow us to treat programmes as a set of “objects” of content. These new representations can adapt to individual audience members’ requirements using the browser as a key media consumption instrument. We refer to this work as object-based broadcasting. This talk will focus on the audio dimension. It will illustrate the vision of object-based audio in broadcasting and highlight the importance of client side audio processing to enable new audience experiences. Presented at the 2nd Web Audio Conference (WAC), April 4-6, 2016, Atlanta, Georgia.
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Soundworks Tutorial
Soundworks Tutorial Schnell, Norbert; Lambert, Jean-Philippe; Goldszmidt, Samuel; Matuszewski, Benjamin The Soundworks framework is dedicated to the development of applications featuring co-located collaborative/collective mobile interactions. The framework is entirely based on web APIs and Node.js. It provides a set of services, abstractions, and user interfaces that help the developer to concentrate on the essential – the design of interaction and audiovisual rendering. In the tutorial, we will present the features and architecture of the framework as well as some examples before guiding the attendees through the implementation of a simple application. The workshop will conclude with a brief collective performance. Presented at the 2nd Web Audio Conference (WAC), April 4-6, 2016, Atlanta, Georgia.
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Introduction to Percussion Synthesis Using Web Audio
Introduction to Percussion Synthesis Using Web Audio Wallace, Tony Introduction to Percussion Synthesis Using Web Audio will introduce participants to the basics of web audio programming. This tutorial will begin with a discussion of the audio graph. Participants will construct a simple graph by connecting standard nodes, including the OscillatorNode, BiquadFilterNode and GainNode, and learn how to generate white noise. The second part of the tutorial will introduce the AudioParam object. Participants will learn how to schedule changes to AudioParam values by creating an attack-decay (AD) envelope generator. The third part of the tutorial will demonstrate how the previous exercises can be combined into a flexible percussion synthesizer. Participants should come prepared with a computer with a plain text and web browser (Chrome, Firefox or Safari) installed and should have basic familiarity with JavaScript. Presented at the 2nd Web Audio Conference (WAC), April 4-6, 2016, Atlanta, Georgia.
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mercredi 23 mars 2016
Endogenous risk in non-life insurance : evidence from the German insurance sector during the Interwar period
Werner, Stephan D. (2016) Endogenous risk in non-life insurance : evidence from the German insurance sector during the Interwar period. PhD thesis, The London School of Economics and Political Science (LSE).
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Constellation: A Musical Exploration of Phone-Based Audience Interaction Roles
Constellation: A Musical Exploration of Phone-Based Audience Interaction Roles Madhavan, Nihar; Snyder, Jeff Constellation designs various relationships between audience and performers by using mobile devices to empower communication during a performance. We direct audience members to a website, which changes throughout the piece and controls the interaction among the performers and audience. We explore several paradigms of interaction, using them as movements of a larger piece. (1) We first explore audience members producing a soundscape using their own actions, through a mobile visual interface that encourages motion, and produces sounds such as bells and controlled noise. (2) We then allow the audience to control onstage performers, through an interface by which an audience can vote on projected notes that performers attempt to follow. This can easily be adjusted to be synthesized sounds without performers. (3) A final paradigm of interaction is of performers directly controlling the audience, using instrumentation that echoes out through the phones of the performers. We move throughout three different sections of the piece, exploring these different interactions and blending them together musically. Constellation was designed and built with the target of performance in an April 2015 concert with the Princeton Laptop Orchestra (PLOrk), with source material from medieval piece “Stella Splendens”. Constellation uses primarily uses socket.io, node.js, WebAudio, and Full Tilt. Presented at the 2nd Web Audio Conference (WAC), April 4-6, 2016, Atlanta, Georgia.
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Crowd in C[loud]
Crowd in C[loud] Lee, Sang Won; de Carvalho, Antonio Deusany Jr.; Essl, Georg Crowd in C[loud] is an audience participation music piece played on a distributed musical instrument. Inspired by Terry Riley's “In C”, audience members play a short tunes composed by themselves on their smartphones. The collective outcome of the ensemble creates a heterophonic texture of chance, largely in C chord. The instrument mimics an online dating website in which a user browses personal profiles, likes someone, and mingle with other online users. Participants are guided to play music together and to interact with other audience members in this temporary social network. A performer can actively progress the music by orchestrating the crowd by live coding on the console of the web browser. Presented at the 2nd Web Audio Conference (WAC), April 4-6, 2016, Atlanta, Georgia.
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Cross-Town Traffic 2.0
Cross-Town Traffic 2.0 Walker, William; Belet, Brian Cross-Town Traffic 2.0 is an ensemble music performance environment for any number of audience performers, a principal performer, and a conductor. The performers use their own mobile devices running a performance interface based on the Web Audio API. The conductor leads the performers through a fully composed musical structure. Sixteen previously recorded audio files (eight Hammond B3 samples, performed and recorded by Walker; and eight viola samples, performed and recorded by Belet) are arranged into four groups, with the audience performers similarly arranged in four corresponding performance sections. Following cues from the conductor, the ensuing performance immerses humans in the midst of cellphone speakers and the flow of the musical structure. Individual performers can shape their own audio contribution within the confines of the larger composed structure, providing an element of playful participation. The resulting distributed cellphone audio challenges the performance roles of the humans in the room, as opposed to the number and quality of loudspeakers in the space. Using mobile web audio offers very low barriers to audience participation, in contrast to logging into an app store, searching and finding the appropriate native app, installing and launching the app, all prior to the start of the performance. Presented at the 2nd Web Audio Conference (WAC), April 4-6, 2016, Atlanta, Georgia.
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Ornithological Blogpoem
Ornithological Blogpoem Houge, Ben Ornithological Blogpoem is a setting of a poem by Elisa Gabbert for one or more voices and audience mobile devices, composed by Ben Houge. It receives its US premiere at the second Web Audio Conference on April 5, 2016, performed by the composer and a group of singers from Georgia Tech’s student community, rehearsed by Jerry Ulrich and Timothy Hsu. Presented at the 2nd Web Audio Conference (WAC), April 4-6, 2016, Atlanta, Georgia.
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mardi 22 mars 2016
Archive the Future part II: Documenting the Now
Archive the Future part II: Documenting the Now Bennett, Charlie; Doshi, Ameet; Hagenmaier, Wendy; Rascoe, Fred Interview portion of Lost in the Stacks episode 296, broadcast Mar 18, 2016. Features interviews with Bergis Jules and Ed Summers of the Documenting the Now project.
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Causeway
Causeway Allison, Jesse; Ostrenko, Derick; Cellucci, Vincent A. Causeway is an interactive poetry app and performance written by Vincent A. Cellucci with audio by Jesse Allison and visuals by Derick Ostrenko. Originally a part of Cellucci's book, An Easy Place / To Die (CityLit 2011), the poem "Causeway" was inspired by events following Hurricane Katrina. The piece can be experienced as a performance or by itself as a mobile application/installation. When Causeway—a 2-screen experience— is put on as a performance, Cellucci performs a reading of the poem while audience members interact by touching phrases from the poem on their mobile devices to collectively transform visuals displayed on a large projection. Each tap produces a sonic echo taken from Cellucci's voice and causes his words to ripple through the theater. As an application, this experience is containerized on the mobile device so that many users over time contribute to a collective visualization. Software utilized includes: JavaScript, HTML, CSS, Node.js, OSC, Tone.js, Socket.IO, OpenStack, iOS, Max, and Android. Presented at the 2nd Web Audio Conference (WAC), April 4-6, 2016, Atlanta, Georgia.
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Jazz.Computer
Jazz.Computer Mann, Yotam; Rothberg, Sarah Jazz.Computer is an interactive song in which the listener’s scrolling affects the timbre, arrangement and progress of the music. We chose scrolling as the interaction both because it is often the first thing users do when arriving at a web page and because Jazz.Computer recontextualizes a Facebook-style news feed to in order to transform passive information consumption into active musical engagement. The song itself is about these kinds of information feeds and their effects those of us who are always scrolling: sometimes uplifting, sometimes disheartening. The audio is all triggered and synthesized live using Tone.js, a Web Audio framework, allowing every part of the song to vary in response to the user’s input. Musical parameters like tempo, envelopes, waveforms, and effects are interpolated depending on the user’s vertical scroll position on the page. As the song speeds and slows down, the arrangement of the song changes to match the tempo; at the top of the page, the song is four-on-the-floor dance beat and at the bottom, Jazz.Computer has a laid-back triplet feel with a gradient of textures in between. Jazz.Computer’s visuals are all created by THREE.js, a WebGL library. Each instrument has a corresponding geometric element which is triggered along with the sound. Jazz.Computer is an open-ended composition which is different for each player and on each listen. It demonstrates a participatory musical experience enabled by the Web Audio API and distributed through the browser. Presented at the 2nd Web Audio Conference (WAC), April 4-6, 2016, Atlanta, Georgia.
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Geneva
Geneva Su, David Geneva is an interactive exploration of genetic algorithms as applied to sonification of tweets, which are scraped in real time and converted to music using sentiment analysis. The work is in many ways a musical adaptation of and homage to Karl Sims' Genetic Images (1993); to facilitate the listener/user's simultaneous evaluation of multiple melodies, each chromosome is placed in a 3D space, allowing for different combinations to be heard depending on the player's location. In addition, the first-person controls allow for easy control and manipulation of both sonic (mute, solo) and genetic (select, reject, evolve) aspects of the population. Mutation and crossover algorithms, which affect pitch, rhythm, and timbre as well as the tweet content itself, are heavily influenced by John Biles' GenJam. In addition to Web Audio API (timbre.js), Geneva makes use of WebGL (THREE.js) and the Twitter API. Presented at the 2nd Web Audio Conference (WAC), April 4-6, 2016, Atlanta, Georgia.
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Personal-JS
Personal-JS Goldszmidt, Samuel; Renaud, Vincent Personal-JS is a web application based on the Web Audio API and Web RTC standards where connected users play synchronously loops of a well-known song – Personal Jesus by Depeche Mode – together. The user creates or joins a “jam” room, and then can play some audio loops with other users. The application is based on Sync library (http://ift.tt/1Ui2Pee) to synchronize the different devices through the PeerJS WebRTC wrapper (http://peerjs.com) and thus requires no web server, except for serving the audio loops. Presented at the 2nd Web Audio Conference (WAC), April 4-6, 2016, Atlanta, Georgia.
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samedi 19 mars 2016
Crowdsourcing le graphisme peut-il se faire uberiser ?
par Damien Henry CELSA Paris Sorbonne 2015
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La transition démocratique en Mauritanie à travers la revision constitutionnelle de 2012
par Mohamed Sarr Université Tunis El Manar 2016
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The Importance of Showing Seniors Technology
The Importance of Showing Seniors Technology Ratliff, Jane Presented on March 15, 2016 at 9:30 a.m. in Room 207 of the Health Systems Institute (HSI) Building.; Founder of Bluehair Technology Group, Jane Ratliff, was inspired with an idea when her brother called her just before their mother’s 86th birthday in September of 2011. They decided to get her an iPad even though she had never turned on a computer. As an educator and trainer by degree and experience, Jane knew her mother would need to see the benefits of her new device in order to keep her interest and reduce frustration. Thus, the idea for Bluehair Technology Group was born. Jane realized that this generation of adults needs personal training on current technology. They need the tools to stay connected and communicate with their family and friends as they enter the next phase of their lives.; Runtime: 44:27 minutes
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mardi 15 mars 2016
Remixing musical audio on the web using source separation
Remixing musical audio on the web using source separation Roma, Gerard; Simpson, Andrew J.R.; Grais, Emad M.; Plumbley, Mark D. Research in audio source separation has progressed a long way, producing systems that are able to approximate the component signals of sound mixtures. In recent years, many efforts have focused on learning time-frequency masks that can be used to filter a monophonic signal in the frequency domain. Using current web audio technologies, time-frequency masking can be implemented in a web browser in real time. This allows applying source separation techniques to arbitrary audio streams, such as internet radios, depending on cross-domain security configurations. While producing good quality separated audio from monophonic music mixtures is still challenging, current methods can be applied to remixing scenarios, where part of the signal is emphasized or deemphasized. This paper describes a system for remixing musical audio on the web by applying time-frequency masks estimated using deep neural networks. Our example prototype, implemented in client-side Javascript, provides reasonable quality results for small modifications. Presented at the 2nd Web Audio Conference (WAC), April 4-6, 2016, Atlanta, Georgia.
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lundi 14 mars 2016
La gestion des ressources humaines des cadres
par Clément JEANNIN UFR SJEPG 2014
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Le monopole bancaire français face au droit de l'union européenne
par Romain Bony-Cisternes Université Panthéon Sorbonne Paris 1 2013
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vendredi 11 mars 2016
Virtual Sound Gallery
Virtual Sound Gallery Bundin, Andrey Virtual Sound Gallery (VSG) is a web stage for modern multichannel music, sound, and audiovisual art. It is an accessible, web-based virtual reality (VR) environment for a visualized binaural simulation of multichannel sound reproduction. In this environment, a user can change their location among virtual loudspeakers and rotate their head to get the best spatial listening experience. In addition, an integrated video engine provides the ability to play visual content on one or several virtual screens in sync with the audio. VSG provides access to different electroacoustic music compositions presented in several virtual exhibitions and classified by concepts, styles, and organizations. Presented at the 2nd Web Audio Conference (WAC), April 4-6, 2016, Atlanta, Georgia.
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Improving time travel experience by combining annotations
Improving time travel experience by combining annotations Vieilleribière, Adrien Since recorded audio material is played, navigating relevantly through it is a key expectation. This paper provides a formalism to introduce exible navigation systems based on sets of annotations applying to the same audio object. It aims to build web interfaces to explore audio in time, robust for large data-sets and long files. Introducing the concept of weights applied to annotations, it specifies a parameterized version of the functionality next/previous and presents an effective implementation. Presented at the 2nd Web Audio Conference (WAC), April 4-6, 2016, Atlanta, Georgia.
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lundi 7 mars 2016
Mediated tensions: Italian newspapers and the legal recognition of de facto unions
Franchi, Marina (2015) Mediated tensions: Italian newspapers and the legal recognition of de facto unions. PhD thesis, The London School of Economics and Political Science (LSE).
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samedi 5 mars 2016
Vaccination and the Public in the 21st Century
Vaccination and the Public in the 21st Century Hausman, Bernice Understanding contemporary vaccination controversy demands sensitive attention to the meaning of scientific evidence i the public sphere. Approaching vaccine skepticism from a rhetorical perspective reveals how vaccination controversy is embedded in its historical context, is responsive to various trends in both medicine and the law, and is not simply the result of scientific illiteracy. This talk will focus on a few specific vaccination controversies in order to highlight how ordinary people on both sides of the issue make decisions about vaccination and represent their own reasoning as deliberative and embedded in their values and world views. The talk may touch on the effect of inflammatory news reporting about vaccination and disease outbreaks on public understanding of the controversy and its possible solutions. Presented on March 1, 2016 in the Stephen C. Hall building, room 102 from 12:00 p.m. to 1:30 p.m.; Bernice Hausman is a faculty affiliate in Women’s and Gender Studies, ASPECT, and Science and Technology in Society. She is also a professor at the Virginia Tech Carilion School of Medicine, where she teaches a humanities course to second-year students and serves as an advisor to students interested in narrative medicine and the medical humanities. Her current research into vaccination involves qualitative ethnographic studies and a book about vaccine skepticism in the 21st century.; Runtime: 49:55 minutes
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mardi 1 mars 2016
The counter-revolutionary path: South Vietnam, the United States, and the global allure of development, 1968-1973
Toner, Simon (2015) The counter-revolutionary path: South Vietnam, the United States, and the global allure of development, 1968-1973. PhD thesis, The London School of Economics and Political Science (LSE).
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Aspects of multinational enterprises in the global economy: location, organisation and impact
Ascani, Andrea (2015) Aspects of multinational enterprises in the global economy: location, organisation and impact. PhD thesis, The London School of Economics and Political Science (LSE).
from LSE Theses Online: No conditions. Results ordered -Date Deposited. http://ift.tt/1OL6l7Z